

You must also provide defense for these valuable investments. But in order to build troops, fleets, and special forces, you must carefully cultivate planets and create troop training facilities, stardocks etc. Both factions have completely unique fleets, troops, characters, and spec forces, but they serve similar functions. To this end, the discerning strategist utilizes fleets of capital ships, snubfighters, loyal characters, special forces, diplomacy, ground troops, and scientific development to beat the other side.

You start out with few ships, planets, troops, and characters, and work to increase planetary membership and strengthen fleets. It is a strategy game set in the Star Wars universe that encompasses the entire galaxy (a lot of planets). The ship to ship combat is filled lots of attention to control of sub-systems but the actual combat is a bit disappointing since the physics engine seems to be closely related to that of a carnival bumper car ride-meaning that you have to spend a lot of time avoiding collisions, and when you do collide, the two ships bounce off each other with no damage.Ĭan you imagine two capitol ships colliding at speed in outer space-I'm no physics expert, but I think that even if their shields prevented external ship damage, everything and everybody inside would be turned to mush. The extra disks were needed to contain all the live filmed footage including Christopher Plummer as the Klingon academy instructor. The game comes with a huge manual and is on 6 disks. The control is just how you would expect with lots of sub-commands for the various aspects of a capitol ship. This game is all about training for starship command and combat. If you can find a copy, there is also Klingon Academy.
